Kubberz is an Action RPG Monster timing game that I collaborated on as a Community Manager by managing the project's social media presence and creating weekly SEO content. I also provided deep criticism on worldbuilding and planned lore, with suggestions incorporated into the game’s story. Developed a mentor-type character and created an in-character video series to boost community engagement. And I conducted testing and documentation for Game Design, Game Mechanics, Worldbuilding, HUD, UI, Storytelling, Bug Reports, and Sound Design.
Lilith Rising is a choice-driven adult Visual Novel that I collaborated on as a Community Manager by managing the project's social media and Patreon presence and creating weekly SEO content. I also studied the original character sheets for romanceable companions and crafted a series of written short stories. These narratives expanded the companions' motivations and thought processes, generating community interest without revealing in-game spoilers. And I conducted testing and documentation for Game Design, HUD, UI, Storytelling, Bug Reports, and Sound Design.
Love and the City 2 is a Visual Novel with puzzle elements for mobile that I collaborated on as an Assistant Storywriter by researching tropes of visual novel/CYA mobile games and designing the main narrative and Love Interest backstories from scratch. I also provided analytical feedback on colleagues' written content. Produced original content for Love Interest routes, incorporating puzzle mechanics. And I conducted testing and documentation for critical feedback on Game Design, Game Mechanics, HUD, UI, Storytelling, Bug Reports, and Sound Design.
Chromatic Agape is a choice-driven Adult Visual novel that I collaborated on as an Editor by participating in the outline and decision-making for the project story and characters with my colleagues, helping with the overall script structure, proofreading, editing, and providing valuable input for the game's script.
Celestine: One to Eleven is an choice-driven Visual Novel that I collaborated on as a Writer by collaborating with colleagues in outlining and making key decisions for the project's story and characters, proofreading and editing my colleague's writing while providing valuable input, and co-writing the main route and one of two endings. Throughout this process, I ensured that the tone and events aligned with our plans and that the script met the programming team's requirements, facilitating a better understanding of the necessary code for the game.
Interested in collaborating or learning more about my work? Feel free to reach out via email.